Digital Operational Mobile Assistant
An app based on the lack of accessibility surrounding the David Owlsey Museum on Art.
A digital application was created to tackle accessibility of one chosen disability. The disability chosen was the invisible learning disability known as Dyslexia. The app is to help and aid in navigating to and throughout the museum, having access to artwork and context about the piece, and obtaining resources in one mobile location.
Deliverables:
- App UI design
Programs:
- Figma
- Adobe Illustrator
- Adobe Photoshop
Production Process
Stage 1
- Identity target users
- Create problem statement
- Research museum resources
- Explore museum
Stage 2
- Study information architectures
- Research accessibility guidelines
- Create sketches
- Create low-fidelity wireframes
Challenges
- Developing an understanding of accessible and inclusive design
- Removing the obstacles users face from providing solutions in the app
- Finding the correct and up-to-date research for my user’s needs
- Creating a color scheme that fits in the WCAG accessibility guidelines
Goals
- Develop a successful tool that meets regulated accessibility design standards
- Learn and execute best practices when designing for UI/UX platforms and interfaces
- Establish an effective user flow and information architecture that benefits the users
Stage 3
- Apply style guide
- Create high-fidelity wireframes
- Develop prototypes